Java specification designed for old keypad phones and PDAs.
J2ME development contest by Hackclub. Features Awesome J2ME in its resources section.
Discord community focused on preserving J2ME games.
Wiki dedicated to cataloging games from Japanese Feature Phones (keitai), pre-Android/iPhone mobile devices released in Japan.
Reddit community for J2ME, Symbian, and related platforms.
Cibyl is an environment to compile and run programs written in C, Objective-C, C++ and possibly Fortran on J2ME phones.
Archive of all versions of Eclipse IDE.
IDE and SDK for J2ME specializing in the development of internet-based applications.
A mobile scripting language based on Java, capable of running on J2ME-based devices.
Documentation for J2ME and some vendor-specific APIs.
A lightweight script interpreter for building flexible J2ME games, with a BASIC-like scripting language. Runs on J2SE/J2ME/Win C++ platforms; ideal for game rapid prototyping and customization.
Open source, Ant-based build tool for J2ME that supports building for multiple platforms including Blackberry and Symbian.
Optimizing suite for .jar files. Compresses images, audio, zip files, and optimizes API calls.
Cross-device development framework for J2ME. Supports more than 100 devices.
Mobility-pack, normal NetBeans and Java-ME SDK, all of them are required to set up MIDP development environment.
JSON parser for CLDC 1.1.
Modified version of NN JSON for CLDC 1.0.
SOAP-compliant Web service container that supports dynamic development.
Supports various Sony Ericsson devices. Can run Mascot capsule software too.
mirror - Successor to WTK that integrates CLDC/MIDP development.
Official J2ME SDK by Sun.
J2ME emulator with LibRetro, AWT and SDL2 frontends.
Active fork of FreeJ2ME.
J2ME emulator for Android.
Fork of J2ME loader with Mascot capsule v3 support.
J2ME emulator for Firefox OS.
Open source J2ME emulator in Java, based on KEmulator 1.0.3.
J2ME emulator for PSP.
Java ME 8 Virtual Machine for embedded and Internet of Things devices.
Unofficial Discord client for J2ME. Utilizes a proxy server for HTTP and gateway connections.
C++, SDL2 port of J2ME game of the same name.
HOTP/TOTP client.
Executables, source code of various emulators that run on J2ME.
YouTube client based on Invidious API.
Collection of J2ME games.
Supports emulating GBC with sound, color, and save states.
Database of J2ME games with links to official stores.
Dialogues from a Nowhere, a 2007 J2ME game, with character names reverse engineered.
Telegram client.
74GB+, sorted collection of J2ME games.
Unofficial client for Russian social network VK for devices supporting CLDC 1.1 and MIDP 2.0.
Analytical Java decompiler by JetBrains.
Online Java decompiler that supports various decompilers.
Java decompiler with support for Java 5 and later.
HandyGames .lng file parser written in Python.
Bytecode editor that supports multiple decompilers.
Fork of Fernflower decompiler with improved output quality.
Reviews various unit testing methods for J2ME and introduces a custom one for NetBeans.
Introduces a technique for automating tests of LCDUI J2ME applications based on FSM.
Book on Developing networking applications using Jini and J2ME.
Writeup on creating a cross-platform using Oracle XML database for gaming.
Detailed writeup on implementing BitTorrent client on Nokia S40. Includes methodology and results.
"Solid, no-nonsense reference to the 'alphabet soup' of micro edition programming, covering the CLDC, CDC, KVM and more."
A quick guide to revive the legacy Nokia N95 and develop for it.