Web framework for building virtual reality experiences.
Direct port of the Bullet physics engine to JavaScript using Emscripten.
Complete JavaScript framework for building 3D games with HTML5, WebGL and Web Audio.
Tool for interactive 3D visualization on the Internet.
Lightweight and simple 3D physics engine for the web.
Open-source library for world-class 3D globes and maps.
WebGL graphic Library for building scalable Web3D applications.
JavaScript library and WebGL 3D engine for creating games and 3D applications.
WebGL overlay suite for React providing a set of highly performant data visualization overlays.
WebGL accelerated Computer Vision library for browser.
Rendering library for 3D graphic geeks.
Javascript library intended to ease the use of WebGL.
Javascript matrix and vector library for high performance WebGL apps.
Bridge between Web engineers and CG engineers.
WebGL rendering engine for 3D games.
Desktop app that let you create and prototype WebVR in interactive way needing no previous coding knowledge.
Lightweight and explict library to help prototype.
Simple framework for creating VR with Lua.
WebGL2 powered framework for GPU-powered data visualization and computation.
WebGL framework based on OpenSceneGraph concepts to interact with WebGL.
2D rigid body physics engine written in JavaScript.
JavaScript libraries for computational thinking in Plask/Node.js and WebGL.
Open source HTML5 2D game framework for Canvas and WebGL, supports mobile web browsers.
Very small, low-level WebGL library that provides the essentials to deliver a high performance experience.
Minimal WebGL 2-only rendering library.
powerful 2D Javascript renderer based on WebGL.
2D physics engine for cross-platform HTML5 game development.
Game engine platform to build interactive experiences.
Fully customizable webgl shader sandbox to embed in your pages.
Rapidly prototype VR applications in your browser.
Build VR websites and interactive 360 experiences with React.
Light declarative and stateless library, functional abstraction for WebGL.
Extensible WebGL-based engine for high-detail 3D visualisation.
2D Library for cross-platform HTML5 game development.
Sylvester is a vector, matrix and geometry library for JavaScript.
Aimed to create an easy to use, lightweight, 3D library.
Modular 3D and 2D game framework for making HTML5 powered games for browsers, desktops and mobile devices.
Sole purpose is to make using the WebGL API less verbose.
an artist-friendly toolkit for creating 3D web experiences.
Framework for developing 3D web apps with physics.
Web Graphics SDK for AEC/BIM applications with 3D-tiles, real-world coordinates and double precision.
3 hour overview of WebGL by SIGGRAPH University.
Quick tutorial how to use Firefox's developer tools to debug WebGL Shaders.
Chrome related bugs
Many blogs on different tricks and techniques.
How to manage WebGL when you run into the dreaded context lost.
Concepts behind real time directional light shadow mapping.
The official list of all of Firefox's debugger tools.
Learn what WebGL is and how it works by drawing a triangle.
Online fractal explorer allowing you to explore 2D and 2D fractal.
Khronos' tutorial how to get up and running with WebGL.
Mozilla Foundation guide to getting started with WebGL.
Online live editor for fragment shaders.
Chrome DevTools extension to help you edit shaders live in the browser.
Fragment shader sandbox supporting glslify.
Default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms.
by **Edward Angel** and **Dave Shreiner** - Suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals interested in computer animation and graphics using the latest version of WebGL.
Useful WebGL developer tools, intended to be used as an ES6 module.
Spec or Conformance related bugs
The official wiki for WebGL.
Tutorials Point set of article to get you familiar with WebGL terms.
Tutorials from the author of WebGL Up and Running.
List presented by Khronos of various WebGL related presentations.
Firefox related bugs
How to use a blendmap to multitexture a terrain.
Talk at Google I/O 19 from Ricardo Cabello (MrDoob).
optimization techniques that proved to work well for creating WebGL-based interactives.
Create particle effects by applying a technique called billboarding.
by **Andreas Anyuru** - Everything you need to know about developing hardware-accelerated 3D graphics with WebGL.
by **Tony Parisi** - Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard.
This is the blog for the book Real-Time Rendering.
Quick tutorial how to use Firefox's developer tools to debug WebGL Shaders.
Most popular live editor for fragment shaders.
Dependency free shader editor featuring inline error logs, auto completions, models and textures loading.
WebGL Shader Editor and Composer.
Live GLSL shader editor, viewer and validator.
Agnostic JavaScript framework for exploring and troubleshooting your WebGL scenes.
Explore and Troubleshoot your WebGL and WebGL2 scenes easily.
Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
Set of libraries, tools, and visualizers for the tracing and investigation of complex web applications.
Simplified online IDE with automatic indentation, syntax highlighting for HTML, Javascript, GLSL and Python. You can run your code and download your projects.
by **Diego Cantor** and **Brandon Jones** - For JavaScript developer who wants to take the plunge into 3D web development via WebGL.
Mozilla's offical set of best practices.
Known bugs in graphics drivers affect the conformance suite, and consequently, portability of code.
List of extensions for WebGL
Series of online tutorials with code samples and live demonstrations.
by **Mitch Williams** - For web designer looking to expand your knowledge of 3D graphics concepts and broaden your existing skill set.
Covers a range of Image Processing algorithms in WebGL such as Color Correction, Blend Modes, Thresholding, Dithering, Convolution and Film Grain.
Chrome extension WebGL debugging toolkit providing a variety of capabilities.
This is the blog for the book WebGL Insights.
by **Patrick Cozzi** - Presents real-world techniques for intermediate and advanced WebGL developers by assembling contributions from experienced WebGL engine and application developers, GPU vendors, browser developers, researchers, and educators.
Tool inspired by gDEBugger and PIX with the goal of making the development of advanced WebGL applications easier.
– Daily WebGL tutorial for a month.
How to use Web Workers in WebGL.
The editor lets you work on the JavaScript code and the GLSL vertex/fragment shaders (if you have any) at the same time in a convenient way. Everything is organized, formatted and highlighted properly, just as you would like.
by **Kouichi Matsuda** and **Rodger Lea** - WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.
WebGL 1.0 API Quick Reference Card for printing.
Way to view the details of what your browser supports for WebGL.
Source code to both view and contribute.
All the detailed information about WebGL.
Interactive dashboard showing the support for WebGL features in different browsers and devices.
Attempts to load one of every texture format supported by WebGL, intended to quickly show which formats your browser/device supports.
Series of lecture style video tutorials from Indigo Code on YouTube.
Interactive workshop to get you up and running with WebGL.
Safari related bugs
Group who's goal is to help bring high-performance Virtual Reality to the open Web.
Video tutorial series on getting started with WebGL 2, still actively adding videos.
Blog post about getting started with WebGL 2.
Chart to show current browsers supporting WebGL 2
Rendering algorithms implemented in raw WebGL 2.
Series of online tutorials with code samples and live demonstrations.
Information the support for WebGL 2 starting with Firefox 51.
Blog post about whats new and cool in WebGl 2.
WebGL 2.0 API Quick Reference Card for printing.
Great source of many different WebGL 2 work with very good commenting.
Presentation by Zhenyao Mo, Ken Russell of Google during SIGGRAPH Asia 2015.
All the detailed information about WebGL 2.
Look into the new features added in WebGL 2.
Khronos Webinar April 2017.
Look into the upcoming features of WebGL 2.
Shows support by browser, headset, and OS.
Webpages as collaborative 3D webspaces interconnected by portals.
Mozilla's official WebVR page.
WebVR focused blog from makers of Firefox.
Curated list of resources to help create good UX in WebVR.
The official W3C WebVR spec (legacy).
The W3C draft API for WebXR.