(and build-godot-mono) Scripts that compile and run Godot, attempting to install dependencies if needed.
Script that helps Debian and Ubuntu users install and use Godot.
Script that automatically downloads and launches latest version of Godot, or compiles and launches the Git `master` branch.
Script to update copies of a file with one master file.
A singleplayer FPS test. Physics work, but there are no enemies and no proper shooting.
Official Godot demo projects (everything except the TPS demo).
Several 2D, 3D and VR experiments.
A demo for interactive shaders in Godot.
RPG demo.
JRPG-style game demo and template.
A demo project demonstrating pathfinding using a tilemap.
A 2D demo game to learn Godot 4.
Realistic 3D water shader with foam and caustics.
A voxel-based parkour game to show the capabilities of the Voxelman module.
Official Godot third person shooter (TPS) demo with high quality graphics.
Lets you connect to a server and view networked physics.
A more efficient networking demo than the snapshot interpolation one.
Minecraft-like voxel terrain demo.
Minecraft-like voxel terrain demo, utilising the godot_voxel module.
Syntax highlighting.
Debugger and utilities for working with Godot C# projects in VSCode.
Syntax highlighting, code folding, indentation and autocompletion.
Formatter for GDScript in Visual Studio Code.
Syntax highlighting.
Syntax highlighting.
Syntax highlighting.
A complete set of tools to code games with Godot Engine in Visual Studio Code. Includes a GDScript language client.
Run GUT framework unit/integration tests directly from the Visual Studio Code Editors.
Syntax highlighting and autocompletion.
Syntax highlighting, autocompletion and run configurations.
Syntax highlighting.
Syntax highlighting.
Syntax highlighting, autocompletion and linting using the LSP server provided by the Godot editor. Also supports the Godot shader language.
Minimalistic incremental game inspired by "A Dark Room".
Shoot the ball into the box, available for iOS, Android and html5.
Beat Saber clone in Godot.
Simple top-down moving platforms game.
A simple Breakout clone.
Simple mobile game. You need to touch bombs to defuse them.
A very simple, old fashion FPS, work-in-progress but playable.
A breakout-like game.
A work-in-progress third person action RPG with multiplayer support (needs custom engine modules).
Explorative platformer in a detailed world. Geared towards younger players.
A game for Godot Engine Jam of March 2016.
Mobile arcade game, addicting and enjoyable. How-to-made tutorial is available, so you can recreate it yourself and learn Godot.
Platformer game made for the A Game By It's Cover 2015 Game Jam.
Bomberman clone in a fantasy universe.
Unique 2D platforming experience filled with rage, rush, speed, and spray.
A simple mobile game to test your reflex.
A 2D online multiplayer game inspired by Flappy Bird and Mario Kart for desktop and HTML5.
VR port of the popular rhythm game.
Official work-in-progress reimplementation of Battle for Wesnoth.
Ludum Dare 33 entry made in 48 hours.
Libre FPS aim trainer made with Godot.
A free/libre fast-paced arcade collection of mini-games.
Simple Memory game.
A lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018.
A Minesweeper clone.
Free puzzle platform game.
Game made on Theater Game Jam (PGA 2015).
Small running game done as 1 hour challenge.
Ludum Dare 33 entry made in 48 hours.
An open-source, fast-paced multiplayer shooter game inspired by Tribes, with jetpacks, skis and vehicles.
An open-source reimplementation of Grand Theft Auto III on the Godot Engine.
Fun little example game where you chase and rescue little pigs.
2D physics parkour game in an alien environment.
A 2D shooter game.
The world's first broomball game, available for iOS, Android and html5.
Simple resource management game.
2D remake of the Portal games.
Rapid Rescue is a local multiplayer strategy game inspired by Labyrinth.
A free game that's an action adventure RPG for Desktop and Mobile with multiplayer, MMO, and offline support.
Top-down shooter with extensive usage of light effects.
Gravity-bending puzzle platformer game.
Word guessing game with customizable entries.
Fast-paced local party game with starships that battle in a top-down arena.
A free/libre and open-source party game that is meant to replicate the feel of games such as Mario Party.
Free turn-based isometric strategy game.
Free turn-based isometric strategy game in voxel art.
Breakout game with mice made for the Godot Engine Jam of March 2016.
A free, open-source game about the evolution of life (Mono).
Work-in-progress reimplementation of SuperTux.
Official work-in-progress reimplementation of Unknown Horizons.
An entity and spell system for complex (optionally multiplayer) RPGs. *(Godot 3 and 4)*
Use Adobe Animate (Flash) projects in Godot.
FMOD Studio API integration.
Module to integrate the FMOD audio engine in Godot.
An ENet wrapper for Godot 3.
An entity component system library.
A wrapper for Accidental Noise Library with a visual noise editing support.
Module for sign in with Apple in Godot.
A better ENet module for high-performance multiplayer games with Godot.
Allows you to use the Jolt Physics Engine.
Module for creating sandboxed modding APIs with Lua. *(Godot 3 and 4)*
Python support for Godot 3.
A 2D Rapier physics server for Godot.
A minimal finite state machine using nodes, perfect for Jam games.
A port of Ezy-Slicer for Godot.
Module for creating volumetric worlds.
Make your Godot project into an OpenAI Gym environment to train RL models with PyTorch.
A wrapper for the Discord Game SDK.
A lite custom event system for Godot Engine. *(Godot 3 and 4)*
Steam API library binding for Godot. Supports Windows, macOS and Linux.
A general-purpose, extensible and customizable extension.
Utility to interact with the OS keyring to store credentials.
Using native dialogs in Godot.
Wrapper methods and Godot-friendly types to use PortAudio.
Simple binary packing/unpacking for RawArray.
Captures the user's microphone input and converts it to text.
Spine animation support module.
Share OpenGL textures across Windows applications through your GPU using Spout.
Tools to layer, pack, and merge textures at runtime. *(Godot 3 and 4)*
A voxel engine with more focus on editor integration, gameplay-related features, and extendability. *(Godot 3 and 4)*
Godot plugin for the asdf version manager.
Translates GDScript to C# (WIP).
Python script that converts GDScript code to C# (WIP).
(GitHub) - Command-line version manager for Godot Engine, allowing you to easily install and switch between different Godot versions on Windows, macOS, and Linux (x86, x86_64, and ARM64).
Package manager for Godot using npm.
Composite actions for exporting, setting up, and pushing Godot projects to itch.io through Github Actions.
Docker image to export Godot games through CI. Includes GitLab CI script example.
Independent set of command line tools for working with GDScript - parser, linter and formatter.
A desktop application built with Python that simplifies the Godot Engine development environment management.
A scriptmodule to install a Godot "emulator" for RetroPie.
Perl script to split a grid spritesheet image into numbered individual frame files.
Java game server framework for Godot, including GDScript serialization and deserialization.
Communicate with Godot clients using Node.js.
A ☀️ Day / 🌔 Night cycle for 2D.
A script that takes a sprite, divides it into blocks and makes them explode💥.
Generate collision for multiple 3D objects in one click.
Plugin to add Agones SDK functionality to Godot.
Run sequential and parallel animations with less code compared to Tween.
Animate a CollisionShape2D along with the frames of an AnimatedSprite2D.
Higher-quality antialiased Line2D and Polygon2D drawing compared to the default Godot implementation (all rendering methods, all platforms).
Plugin for importing animations from Aseprite as SpriteFrames.
Allows automatic 2D tiling using RPG Maker's Autotile format.
Allows the automatic generation of colliders for Sprites, with planned expansion to handle 3D meshes in the future.
Enables you to create robust NPC AI systems using behavior trees.
Simplest way to implement grid-based 2D camera movement.
Screen shake effect for Camera2D.
Heightmap-based 3D terrain editor.
A plugin which lets you take beautified screenshots of your code within the editor.
Memento-based undo/redo utility that supports composition.
A Godot shader that simulates CRT Displays with many shader parameters.
Provides a clean interface to dynamically find, setup, and connect to descendant nodes through the scene tree.
Export CSG nodes to OBJ meshes to improve editing performance.
Provides a clean interface to register and find objects through the scene tree like localized singletons.
A level builder for quick prototypes and proof-of-concepts.
Simple material shader with added debanding noise, for use with the GLES2 renderer as it doesn't support full-screen debanding.
A GDScript library for Delaunay triangulation of 2D points.
Create dialogs, characters and scenes to display conversations.
Minimalistic dialogue engine that fits into your GUI nodes and automatically graphs the branching dialogues for easy debugging.
A simple but powerful text based branching dialogue editor and runtime. *(Godot 3 and 4)*
A GDNative project for Godot game engine, that introduces Dijktra Map pathfinding node.
Discord bot API wrapper. Make bots in 100% GDScript.
A simple implementation of a quest system on .NET with an interface for Godot.
A port of the Robert Penner's equations for easing.
Import Effekseer particle effects.
Point & click adventure game framework. *(Godot 2 and 3)*
A simple event-based "fire and forget" audio triggering system.
Fast Fourier Transform in GDScript.
Plugin to use the FMOD audio engine in GDScript.
High-performance C# ECS with simple API. Supports .NET, WASM/WebAssembly, Native AOT, Godot, Unity, MonoGame, ... *(Godot 3 and 4)*
Import maps using the Quake MAP file format, commonly made using an editor such as TrenchBroom.
Adobe Animate (Flash) plugin that allows you to export a project for a Godot Engine.
GIF exporter made entirely in GDScript.
A plugin to read Arduino serial input (needs custom engine modules).
A library of pseudorandom number generators for common statistical distributions.
Godot Unit Testing Framework.
Utilities for Godot written in GDScript.
Interact with GitHub without opening your browser.
Blender plugin to ease importing assets into Godot.
Allows players to use their mobile devices as controllers.
An in-game utility for recording and saving GIFs (written in GDNative Rust).
Integrate Google Play Games Services in your Godot game.
Integrate Google Play Games Services in your Godot game.
Make procedural sound and adaptive/procedural music with a few nodes and a couple lines of code.
Integrates the NDI® SDK with Godot.
A set of basic node extensions.
Two simple scripts for fracturing and cutting polygons.
A radial menu written in shader code for performance.
A large collection of tutorials and techniques, both big and small.
A large library of free and open-source shaders for 2D and 3D.
Horizontal Selector with extended options.
GDNative wrapper for SQLite, making it possible to use SQLite databases as data storage in your project.
A simple vitual joystick for mobile devices.
Basic components for XR development.
A C# (Mono) plugin to integrate stories writen in ink, a scripting language for writing interactive narrative.
In-editor box modelling for gray boxing or prototyping 3D levels.
Advanced 2D/3D trail system.
Fast 3D collision checks in Godot using libccd.
A GDNative implementation of the detour/detourcrowd library.
A notification center.
A C# (Mono) alternative to the GDScript-only `onready` keyword, without reflection.
A GDScript and Godot Engine implementation for the Channels API of the Phoenix Framework.
Reactive extensions for Godot C# (Mono).
Rx-like extensions for Godot's built-in signals.
Text Interface Engine to control text output (like in a RPG dialogue). *(Godot 2 and 3)*
A plugin to handle huge amounts of grass, foliages and other vegetations.
GUI control that draws something similar to \*nix terminal emulators.
Utility for writing unit tests in GDScript.
Powerful C# coroutine library for Godot.
2D and 3D Components to manage health, damage, and healing.
Heightmap-based terrain. Supports texture painting, colouring, holes, level of detail and grass. *(Godot 3 and 4)*
Browse and save icons from popular icon collections.
raster graphics and animations importers: Aseprite, Krita, Pencil2D, Piskel, Pixelorama and others.
Infinite scrolling grid.
A helper for detecting input devices and remapping controls. *(Godot 3 and 4)*
Minimalistic inventory manager for easily adding and removing items with variable stack sizes and stack count limits.
A collection of addons for debugging, networking, UI, and more.
Level of detail add-on for meshes, lights and particles. Can improve performance in large scenes.
Manage license and copyright for third party graphics, software or libraries. Group them into categories, add descriptions or web links.
Behavior trees and state machines. Comes with editor, visual debugger, comprehensive demo and tutorial.
A script which adds colliders that follow an array of Line2Ds (useful for prototypes).
Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.
Template with a main menu, options menus, credits, and a scene loader.
Scene loader that includes a loading screen, progress bar, and error handling.
Plugin management system designed to easily operate with native libraries for iOS/Android. It also takes care about plugin dependencies and provides hassle-free native libs updating. Attribution and analytics: Adjust, Amplitude, AppsFlyer, Flurry, GameAnalytics, Tenjin. Ads networks and mediation: AdColony, AppLovin, TapDaq. GDPR and privacy: App Tracking Transparency, Ogury. Social: Facebook. Universal backend solution: Firebase.
Animate Skeletons with a Microsoft Kinect sensor.
Local large language models (LLMs) for "AI-powered" NPC dialogue.
Script and editor plugin to control Open Broadcaster Software from Godot via obs-websocket.
Dialog and visual-scripting subsystem for 2D and 3D games.
Designed to provide and simplify common behaviors for the built-in Camera2D and Camera3D nodes.
Pixel art drawing and animation: Common drawing tools such as selection, shape creation, mirroring, tiling, and animation features within the Godot editor.
Merge polygons.
Easy-to-use dynamic translation of text & other variables. Also offers GDScript execution on Nodes, without needing to attach a script.
Automates the positioning of assets in a scene.
QR Code generation either with the included QRCodeRect node or use the encoding result of the QRCode class.
Minimalistic quest manager able to track quest state at runtime for easier debugging.
A graph-based quest editor and manager.
A simple and extensible quest manager and creator.
Makes your coding experience in Godot 1000× more ridiculous.
A tool for organizing Godot scenes with efficiency.
Make nice and customizable scene transitions in one line of code. *(Godot 3 and 4)*
A scrolling background node. *(Godot 2 and 3)*
Plugin that adds shaking and emitters for cameras, nodes or any property in 2D and 3D.
3D fur node for Godot.
Displays the current scene's signals and connections in a easy to read graph and tree dock.
A simple Godot shader that simulates CRT Displays.
Simplex deterministic noise functions.
A library that helps you create a simple airplane/helicopter/spaceship flight simulator. *(Godot 3 and 4)*
A 2D terrain tool. *(Godot 3 and 4)*
Dialog and interactive fiction engine.
Easy gamepad support for GNU/Linux and Windows.
An Android plugin that enables you to dynamically change the colors of the status bar and navigation bar, and also supports enabling translucent system bars for a modern, immersive UI experience.
A self-hostable game backend for managing players, leaderboards, stats, saving/loading data and more.
Minimal Terrain heightmap editor that features sculpting, painting textures, LOD, and MultiZones.
A high performance, editable 3D terrain system.
Easily create themes using GDScript code, allowing you to reuse styles, recombine them, and effortlessly reuse and share colours between components.
Import maps from Tiled.
Quickly build tilesets with style.
Build tilesets.
Tool for generating trees.
Intuitive design workflow for UIs in the editor.
A virtual joystick for touchscreens. Simple to use and with useful options. *(Godot 3 and 4)*
Voxel-based volumetric lighting and fog plugin.
GDScript voxel plugin for creating, importing and editing voxel content in-engine and in-game.
3D vertex painting plugin.
Tool to generate river meshes with flow and foam maps based on Bézier curves.
Wwise audio middleware integration.
A fully-featured hierarchical State Machine with parallel states, easy animation, random states and more.
This is an addon for importing files (.tmx, .tmj) created by the Tiled Map Editor.
A plugin that makes it as easy as possible to use build data like git commit hashes in your build.
An integrated editor for creating visual novel games.
A tool to design game narratives with nodes.
Turn any web page into an audiobook, works in the background on desktop!
A Trello-like kanban board application made with Godot. A proof of concept for complex non-game applications with Godot, as well real-time online interactions between multiple users. Includes backend code.
Tool to create optimized Scalable Vector Graphics files.
Infinite-canvas drawing/whiteboarding app for Windows, Linux and macOS. Supports drawing tablets and pressure sensitivity.
Create PBR materials procedurally (similar to Substance Designer).
2D pixel art editor.
Node-based tool for procedural content creation. Like visual scripting, but for 3D model generation (needs custom engine modules).
A VR window manager for Linux, built on top of Godot engine.
A cross-platform VTuber application with mulitple tracking backends.
Game template using the gpm, with itch.io pushing and builds automated. Starter CLI included.
First Person Immersive Sim Template Project, providing a framework for creating interactable objects, various items to use and mechanics to influence the player and game environment.
Opinionated game template. It includes continuous integration, scene loading with graphic transitions and game pause handling.
Template with First Person Controller, easily adjustable from the Inspector.
A simple FPS starter with jumping, movement, flashlight and a player character with animations.
A free first person game template for the Godot Engine.
Conway's *Game of life* using shaders.
Template for a multi-level XR game.
Template with all necessary stuff taken care of. Designed for pixel art games.
Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.
Template with code formatting, license tracking, addons management and CI/CD.
Template top-down 2D pixel art game, with multiple rooms, a HUD, menus, and autosaving.
Multiplayer first person shooter example project.
Multiplayer third person shooter example project.
Template with a save file system, localization, UI (main menu, save files, options, credits), example game scene, plugins (scene and audio managers, logger, linter, resource viewer), placeholders (music, sfx), github workflows and various utility scripts.
All base16 themes.
A soothing pastel theme offered in four different flavors.
A theme that aims to correct odd spacing and formatting in the default Godot theme without changing the overall look and feel.
13 syntax themes including Ayu Mirage, Darcula, Gruvbox Dark, Monokai, One Dark, Solarized, and more.
Chester, Google Code Light and Monokai.