Screencaptures of writing a Spaceshooter game step by step.
Custom game save system that supports various data types
A reduced cheat sheet in a printable format. German and English version available.
An enhancement of the printable cheat sheet for use as a desktop wallpaper.
Hex and RGB colors codes for web.
A simple and clean template, that fixes issues with fullscreen, mouse and just looks nice.
Converts MIDI files into SFX data-- interactive and web based.
Converts image into a dithered image using PICO-8 colors and reduces it to a maximum size of 128 x 128.
PICO-8 Discord chat.
A simple helper tool for generating fillp patterns.
A modular handheld game console that allows you to play & modify retro games and DIY new devices. Check the GameShell Docs for how to run PICO-8 on the GameShell.
This document is here to help folks with a proficiency in Lua understand the limitations and discrepencies between Lua and PICO-8's Lua.
A great introduction to PICO-8 by @ABrugsch.
Atom
A Pico-8 library of useful common functions.
An open source fantasy computer made using LÖVE with 96kb RAM.
Fantasy Console available on IOS, MacOS, Windows, Linux, and GameShell (BASIC code support)
A tool to convert MIDI files to PICO-8 music.
A MIDI to PICO-8 converter.
Custom SFX instruments
How to retrieve mouse coordinates (with demo).
Making audio with PICO-8.
a little tutorial to add Newgrounds Medals to PICO-8 games.
Placeholder dump of pico-8.txt! (Proper manual coming soon).
A dependency manager and build tool. Lets you share code/sprites, `require()` dependencies, and auto-reload carts on save. Works with any external code editor and supports MoonScript.
Python script that makes your HTML export page responsive.
A high performance infinite canvas/texture library.
A programming tool that replaces the lua code in pico-8 cartridges (p8) with the code you write in P8Coder.
Downloads cartridges into the correct folder (looks at your config.txt).
Javascript "keyboard adapter" for the Pico-8. Send ASCII characters to a Pico-8 program running in a browser.
Bypass the Lua token limit with a tiny lisp interpreter/compiler.
Downloads cartridge from the BBS (single cart, whole index or dump your favourited entries) & rename them according to their metadata.
by RhythmLynx.
A tiny scene-entity-component library created for the PICO-8 fantasty console.
An opinionated collection of Pico-8 helpers that make it easier to get going. Adds OOP, better debugging, and physics.
PICO-8 testing framework.
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.
Spritesheet extraction written in perl.
An easy way to export and deploy PICO-8 projects to itch.io
Visual Studio Code: - PICO-8 Language Server, providing full language support for the PICO-8 dialect of Lua.
Provides Lua built-in functions to pico8.
Emacs
A build system for pico8 games, using gruntjs.
Compilation of lua scripts based on the unix philosophy for working with .p8 files.
A PICO-8 program to build and texture lowpoly 3D models.
Deploy Pico-8 carts as standalone applications on desktop (Electron) and mobile (Ionic).
Pico-8 Reimplementation in LÖVE.
Tools and Python libraries for manipulating Pico-8 game files.
, #2, #3 and #4 - PICO-8 Zine is a 48-page fanzine made by and for PICO-8 users.
Open Source Fantasy Console in pure Rust [Core].
A handheld designed for playing and coding anywhere. Officially supported by pico-8. PoketChip version of pico-8
the search is not 100% accurate, but some of those cards features some nice tricks you can re-use in your future code.
Four effects that can only be applied by modifying memory (with demo).
Making games with PICO-8. linux conf au 2017 - Hobart, Australia
A minifier that aggressively shrinks Pico-8 code size. Also includes a linter and other tools.
PICO-8 Slack chat.
Keyboard only 8x8 pixel art tool.
Compilation of works assest and tools using the PICO-8 palette.
Sublime: - PICO-8 plugin for the Sublime Text editor (color scheme, font, build system, code completion, snippets...).
tac08 is an emulation of the runtime part of the Pico-8 fantasy console, running on RG350 handheld game console.
Tiny Computer, available on HTML 5, Windows, Linux 32/64bit, Android & MacOSX
tips&tricks for saving tokens.
How to access and modify audio data as it is playing.
A quick introduction to PICO-8 writing a game from scratch.
Create PICO-8 games using TypeScript.
cards which code fits in a tweet (really useful to learn some fun techniques).
Vim
Build tool for creating pico carts from multiple source files.