Gideros

Game engine.

56 resources4 categoriesView Original

Resources(41 items)

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"Grab the treasure" course

Comprehensive getting-started guide to Gideros by developing a small game.

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Accelerometer

Quick example of how to use the device accelerometer as input.

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AceSlide class

Sliding UI-Element that can be used for example for level selection.

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Admob integration

Video tutorial about integrating Admob into your game.

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Animation using MovieClip

Tutorial on how to animate sprites using the MovieClip class.

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Breakout Clone

Tutorial about creating a Breakout-like game using Gideros and Box2D.

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Button class

Simple class for creating clickable buttons.

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C++ plugin development

Getting started with Gideros plugin development in C++.

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Collision with Tilemaps

Examples and suggestions on how to make stuff collide with the tiles in your tilemap.

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DataSaver module

User-friendly wrapper to make saving and loading data as easy as possible.

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Desktop API

Overview of the Desktop API to manipulate mouse cursor and window decorations.

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Encrypting save files

Some ideas (with code) about securing the save files from unwanted manipulation.

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Gestures

Define and detect complex gestures from points a list of points.

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Gideros Mobile Game Development

Comprehensive book about developing a game for mobile with Gideros.

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GidSwipe

Easy to use tap and swipe manager for mobile.

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Google Service integration

Second part of the Admob tutorial showing Google Play Service integration.

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GTween

Tween sprite variables with this library (comes with all the easing functions you need).

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Improving performance

Forum thread with hints about improving the performance of Gideros apps.

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Intro to clipping and the RenderTarget

Text-based tutorial on how to use the RenderTarget class to create a clipping effect.

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Intro to using audio with Gideros

Tutorial about generating and using sounds with Gideros.

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Introductory Video Tutorial

By one of the maintainers of Gideros.

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Layout

Comprehensive Gideors GUI framework (forum entry).

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Learn Lua for iOS Game Development

Introducing a variety of Lua-based game development frameworks including Gideros.

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Live Coding with Gideros and ZeroBrane Studio

Video showing the live coding capabilities of ZBS and Gideros.

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Passing variables using the SceneManager

Passing variables to the next scene when using the scene manager.

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Publishing to Android

Getting started with publishing to Android.

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SceneManager

Easily switch between scenes with or without transitions.

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Shaders in Gideros

Introductory text about shaders in Gideros.

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Shadertoy viewer

Check out shaders from Shadertoy using Gideros.

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Shake detection

Small snippet to detect device shake.

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Simple square-dodge game

Introductory tutorial about creating a simple square-dodge game.

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SKStoreReview

Gideros Plugin for SKStoreReviewController iOS 10.3+.

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Smooth camera with Drag and Pinch-to-Zoom

Useful class implementation for a camera in a mobile game.

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Spriteheet animation class

Class that helps with creating and playing animations from spritesheets.

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Sublime Text 3 plugin

Adding Gideros support to ST3.

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Top-down roguelike Tutorial

Extensive tutorial series about making a turn-based roguelike in Gideros.

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Tutorial using 3D in Gideros

Introduction by one of the maintainers of Gideros.

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Using JSON

Loading and saving manually via JSON.

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Using ZeroBrane Studio with Gideros

Introductory tutorial for using ZBS with Gideros Remote Preview.

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Visual Studio Code plugin

With Gideros support (Windows only).

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ZeroBrane Studio integration and debugging

Video tutorial by the creator of ZBS.

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