Whenever you need to figure something out- this is the first place to go.
Official list of guides and tutorials.
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Join the very helpful community.
Check here first to get an overview of the framework.
Try Gideros in your browser without installing anything.
See some of the capabilites of Gideros in your browser.
Comprehensive getting-started guide to Gideros by developing a small game.
Quick example of how to use the device accelerometer as input.
Sliding UI-Element that can be used for example for level selection.
Video tutorial about integrating Admob into your game.
Tutorial on how to animate sprites using the MovieClip class.
Tutorial about creating a Breakout-like game using Gideros and Box2D.
Simple class for creating clickable buttons.
Getting started with Gideros plugin development in C++.
Examples and suggestions on how to make stuff collide with the tiles in your tilemap.
User-friendly wrapper to make saving and loading data as easy as possible.
Overview of the Desktop API to manipulate mouse cursor and window decorations.
Some ideas (with code) about securing the save files from unwanted manipulation.
Define and detect complex gestures from points a list of points.
Comprehensive book about developing a game for mobile with Gideros.
Easy to use tap and swipe manager for mobile.
Second part of the Admob tutorial showing Google Play Service integration.
Tween sprite variables with this library (comes with all the easing functions you need).
Forum thread with hints about improving the performance of Gideros apps.
Text-based tutorial on how to use the RenderTarget class to create a clipping effect.
Tutorial about generating and using sounds with Gideros.
By one of the maintainers of Gideros.
Comprehensive Gideors GUI framework (forum entry).
Introducing a variety of Lua-based game development frameworks including Gideros.
Video showing the live coding capabilities of ZBS and Gideros.
Passing variables to the next scene when using the scene manager.
Getting started with publishing to Android.
Easily switch between scenes with or without transitions.
Introductory text about shaders in Gideros.
Check out shaders from Shadertoy using Gideros.
Small snippet to detect device shake.
Introductory tutorial about creating a simple square-dodge game.
Gideros Plugin for SKStoreReviewController iOS 10.3+.
Useful class implementation for a camera in a mobile game.
Class that helps with creating and playing animations from spritesheets.
Adding Gideros support to ST3.
Extensive tutorial series about making a turn-based roguelike in Gideros.
Introduction by one of the maintainers of Gideros.
Loading and saving manually via JSON.
Introductory tutorial for using ZBS with Gideros Remote Preview.
With Gideros support (Windows only).
Video tutorial by the creator of ZBS.
Bresenham's line algorithm, implemented in Lua.
Simple, flexible and fast library for collision detection using axis-aligned bounding boxes (from version 2017.8 onwards Gideros contains a C-port of the library with the same API that should be used instead cbump.
Easily pretty-print your tables to the console in a readable way.
Super-fast grid-based pathfinding for Lua.
Great collection of functions that are useful for game development.